Saturday, February 26, 2011

SC2 re-Balancing Act.

the next patch looks sooo amazing!

here are some of the highlights on the changes to the game to balance it out:

1.) We can no longer hide units by setting them in a close proximity patrol (ie. Viking flower).

PROTOSS: The Mothership ... Units leaving the Mothership’s Vortex are now un-targetable and immune to damage for 1.5 seconds.

High Templar...  Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Zealot... Charging Zealots will now hit fleeing targets at least once.

TERRAN:

Battlecruiser... Movement speed increased from 1.406 to 1.875.

Bunker... Build time increased from 35 to 40 seconds.

Tech Lab... Stimpack upgrade research time increased from 140 to 170 seconds.

ZERG

Infestor... Health increased from 90 to 110.

Fungal Growth... Stun duration decreased from 8 to 4 seconds. + Damage increased by +30% vs. armored units. ... & now fires a missile instead of being instant cast.


Posted via email from Romans155.com

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